THE BLOG

We have this blog more organised on the home page, but if you just want to browse the latest updates here you go... and subscribe here for weekly updates.

GOODHART'S LAW

~ the problem with singular goals ~

A moth flying by moonlight.

A POSITIVE DOUBLE STANDARD

~ self-help principles work for individiuals not populations ~

a self-help junkie.

EMERGENCE IS BEAUTIFUL

~ beauty and meaning in an entropic universe ~

Two hedgehogs discussing je ne sais quoi.

REPLICATORS

~ pandora's dangerous children ~

A cartoon of self-replicating robots.

ON THE SHOULDERS OF SUBSTRATES

~ how one phenomenon creates the foundation for the next ~

A cartoon of Eukaryotic and Procariotic cells.

EMERGENT GRAVITY

~ create your own universe from chaos ~

Particles forming order constellations.

EMERGENCE VS ENTROPY

~ a universal paradox ~

Earth being hit by sun-rays and radiating heat.

CONWAY'S GAME

~ how complexity emerges from simple rules ~

Hedgehog pondering shapes

WHAT CAN ONE PERSON DO?

~ Alexei Navalny ~

2 dogs hugging

WHY I'M KEEPING MY CRAPPY DRAWINGS

~ how ai art won't supplant... art ~

4 rabbits looking at paintings, each progressively less impressed

A KINDNESS EQUATION

~ should you give to charity or volunteer? ~

CAPITALISM

~ a zero-sum game? ~

RELATIVE GAINS

~ how not to measure success ~

EVIL GLOBALISATION

~ and how it is eliminating poverty ~

IT'S SUBJECTIVE

~ the end of the conversation? ~

CAPITALISING ON TRUST

~ a karmic simulation ~

WHY IS MORAL LICENSING NEGATIVE-SUM?

~ moral licensing - part 2 ~

THE END OF MORALITY

~ why cooperate? part 3 ~

MORAL LICENSING

~ the makings of a very negative-sum game ~

NON-ZERO THINKING FOR KIDS

~ taking non-zero-sum thinking out into the world ~

IT'S EMOTIONAL

~ why cooperate? part 2 ~

WHY COOPERATE?

~ guest writer Andrew Tane Glen introduces the super-defector ~

COSTLESS KINDNESS

~ how pareto efficiency can make everyone better off (sometimes) ~

SHAPLEY VALUE IS RIDICULOUS

~ where game theory fails in real world applications ~

COMBINATORIAL GAMES

~ games with perfect information ~

SOLUTIONS

~ the alignment problem no one is talking about: part 6 ~

CAN AI HELP?

~ the alignment problem no one is talking about: part 5 ~

THE SCALE OF THE ISSUE

~ the alignment problem no one is talking about: part 4 ~

GETTING ALIGNED THROUGH HISTORY

~ the alignment problem no one is talking about: part 3 ~

THE INDIVIDUAL AND THE COLLECTIVE

~ the alignment problem no one is talking about: part 2 ~

THE ALIGNMENT PROBLEM NO ONE IS TALKING ABOUT

~ what is alignment? ~

NASH EQUILIBRIUM

~ the real reason you stop at a red ~

LOOKING TO THE FUTURE

~ a simple recycling idea: part III ~

TAKING CREDIT

~ the paradox of original ideas ~

PUTTING IT ON PLASTIC

~ a simple recycling idea: part II ~

A SIMPLE RECYCLING IDEA

~ 8 bottles ~

THE TETRIS EFFECT

~ 3d minimalist tetris and the obscuring problem ~

THE REAL STORY OF MOLOCH

~ the god of negative-sum games: part III ~

LIV BOEREE

~ a non-zero hero ~

4 WAYS MOLOCH IS RUINING YOUR LIFE!

~ the god of negative-sum games: part II ~

LOCKWISE

~ a meta-game ~

DIMINISHING RETURNS

~ a path to shared joy? ~

WHO IS MOLOCH?

~ the god of negative-sum games ~

PARABLE OF A POLYP

~ from zero-sum to non-zero-sum ~

WHAT ARE NON-ZERO-SUM GAMES?

~ an introduction ~

CRABS IN A BUCKET

~ or links in a chain? ~