THE ULTIMATUM GAME

take it or leave it

This mini-post is part of a series looking for alternatives to the Prisoner's Dilemma when introducing game theory. It summarises and links to the many posts where we've used this simple game already.

The Ultimatum Game

In this game, you are given $10. To keep the money, you have to give a portion of this $10 away to another player. If we take the contained, rational and self-interested assumptions of game theory, the dominant strategy is simple: give the other player as little as possible. The catch is, if the other player rejects your offer, you both get nothing. This is the Ultimatum Game, a form of take-it-or-leave-it bargaining.

REARING ITS HEAD

The Ultimatum Game is a powerfully simple game theory scenario because it introduces a number of key concepts. This is why it has appeared in numerous posts here at nonzerosum.games.

The Ultimatum Game

REAL LIFE

As a freelancer filmmaker, I deal with take-it-or-leave-it bargaining every few months. I'll state my fee and if a producer accepts then I'll take the job, if not, I won't. But in a small industry, often I'll take a lower offer to build a relationship with someone I enjoy working with, so the dynamics of iterated games come into play. Flexibility and acknowledgment of externalities (future jobs, a harmonious working environment) become (rational) factors—but don't tell my clients this!

The Ultimatum Game

SO...

Ultimatum games are prevalent in our lives because, no matter how you slice it, every negotiation comes down to a final offer. It's where things get real, and so our behaviour when faced with such an ultimatum reveals a lot about what we really want, and what motivates us. If you’ve been following our quest for a new poster-child of game theory—one that captures the interplay of strategic rationality and human fairness—you can't go past the Ultimatum Game.

A rabbit riding a skateboard holding a bus << SOCIAL DILEMMAS
public goods, free-riders, and exploitation
A scale with a paw on one side and imagined elements on the other NEGATIVE MORAL LICENSING
the makings of a very negative-sum game
A cat in an opulent room RELATIVE GAINS
the worse way to measure success